2. E-Z WORKOUT: Allows the operator to enter a time interval and a number of repetitions. Once started, the clock will run until all repetitions have been completed.
3. GAME MODE: Allows the operator to set a time and select either count-up or count-down. While the clock is running, it may be stopped and restarted or reset. A tone sounds when time is expired. Multiple clocks can be linked to run synchronously (see Section I, E, 2).
4. STOPWATCH MODE: Allows clock to be used like a stopwatch in Free Running, Cumulative or Lap modes. Free Running mode allows the operator to start, stop and reset the clock to zero. Cumulative mode allows split stops and displays cumulative splits. Lap mode displays lap splits each time the Enter button is activated.
5. MANUAL MODE: If the programming pendant is not attached, the SWIMCLOCK will begin counting up from zero a few seconds after it is turned on. It will count continuously to 99 minutes 59 seconds and then repeat.